I kick off the day at NVIDIA’s private suite, where I sit down with Joe from Capcom and Marshall from NVIDIA to get a hands-on look at Pragmata, Capcom’s upcoming sci-fi action adventure launching April 24. Built on Capcom’s RE Engine, the game follows astronaut Hugh and his android companion Diana as they try to escape a lunar research station, with a unique combat twist that requires hacking enemies before dealing damage.
The focus of this demo is NVIDIA’s real time path tracing, shown side-by-side against traditional rasterized rendering. We break down what path tracing actually is, how it differs from ray tracing, and why modern RTX GPUs finally make it possible in real time. Using RTX 5090 GPUs at 4K with DLSS, NVIDIA walks through major visual upgrades including fully dynamic lighting, physically accurate shadows, high-fidelity reflections, transparent and curved glass behavior, and even strand-based hair appearing correctly in reflections.
The result is a massive leap in realism shadows ground objects properly, reflections behave naturally across metal, glass, and curved surfaces, and the entire scene feels cohesive and lifelike without visual “cheats.” Path tracing, combined with DLSS, doesn’t just make Pragmata look better, it removes immersion breaking compromises and lets developers’ work shine exactly as intended.